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Math Fluxx is coming March 9th!

Are you fan of Fluxx? Do you know Fluxx? Either way, this post is for you!

All Looney Labs Games, the inventor of all of the Fluxx Card Games are chock full of fun, but did you know they are actually educational, too? Fluxx games encourage critical thinking, text analysis, and reading comprehension, and the foreign language versions are excellent to help learn another language or with ELL students. Chrononauts and Early American Chrononauts cover key events in US History and encourage deep cause-and-effect thinking. Mad Libs®: The Game enhances language studies, emphasizing parts of speech and vocabulary building. And don’t even get us started on all the education things you can do with Pyramid Arcade!

This means Looney Labs’ games are just perfect for integrating into classrooms – not just for play, but to help teach and support curriculum. From history to geometry to language studies to creative writing, our games have everything to make learning fun!

Adding to their Learning Theme, Looney Labs is about to release Math Fluxx: The Numerical Card Game With Ever-Changing Rules! Pre-Order at Family Fun Hobbies Now!

Math Fluxx is really all about the numbers. Players use positive integers (whole numbers) in their quest to achieve a very mathematical Goal. But it’s not just putting 4 and 2 together to achieve the 42 Goal (for example); Math Fluxx also features the Plan B Meta Rule. Plan B puts Special Victory Rules into play which give you a second way to win and require even more arithmetical acumen (ex. Plus Victory lets you win if your Keepers add up to the current Goal). With Math Fluxx, the fun is exponential! Math Fluxx will be available on March 9, and is the most numerical version of Fluxx ever. The Keepers are all numbers and the Goals are all number-based. Add to that some mega-math Meta Rules and you’ll actually have to do addition, multiplication, or a combination of elementary operations to match the Goal. With Math Fluxx, the fun is exponential!

It all begins with one basic rule, just like every other Fluxx theme: Draw one card, Play one card. You start with a hand of three cards… add the card you drew to your hand, and then choose one card to play, following the directions written on your chosen card. As cards are drawn and played from the deck, the rules of the game change from how many cards are drawn, played or even how many cards you can hold at the end of your turn. Winning is based on the Goal Card, but the Goal Card changes too, thus the game is always in “Fluxx”.

Players: 2-6
 Playtime: 5-30 minutes
Ages: 8-Adult
Watch Andrew and Kristen Looney play the first game of Math Fluxx below!
Watch the Math Fluxx Demo Here!

Have you got all of your dates in a row?

Timeline Card Games! by Asmodee

Which came first, the first appearance of Frankenstein’s monster or the battle between Blackbeard and the HMS Pearl? When did humans first develop agriculture? Think you know? Then you might enjoy Timeline, a fun and quick card game that’s all about getting your dates in a row.

At a Glance:
Timeline is a card game available in a number of different themes but each with the same basic principal–placing the events or items on the cards into chronological order. The different Timeline sets can be played individually or merged with one another to create customizable games. Some of the currently available sets include:

  • Science and Discoveries
  • Music and Cinema
  • American History
  • Historical Events
  • Inventions
  • Americana
  • General Interest/Diversity

Components:
Each Timeline tin contains:

  • 110 cards, each depicting an event or item
  • Rulebook

How to Play:
The game is incredibly simple to play, although this doesn’t mean it is easy to win. Each player is dealt four cards, date side down. They then take it turns to create a timeline in the center of the table by guessing where in the existing line of cards their card will fit.

You know that Lindbergh didn’t cross the Atlantic until after the airplane was invented, but did he cross it before or after the Red Sox traded Babe Ruth? The diving suit was surely invented after the catapult, right? But was it invented before or after the invention of the microscope?

These are the sort of questions you’ll ask yourself whenever you play one of the games in the Timeline series. Each turn, you’ll try to place a card from your hand into the correct position on the ever-growing timeline. If you play the card correctly, you have one less card in front of you. If you play the card incorrectly, you must replace it in your hand with a new card. If you’re the only player in a game round who can correctly play your last card, you win!

It’s relatively easy to make your early plays, when you can simply decide whether or not you would place the Founding of the Knights Templar before or after the The Invention of the Portable Phone. Your decisions become increasingly challenging as the game continues and the timeline begins to fill out.

Whenever you play a card in Timeline, you place it on the table in tangible relation to the other cards in play. For example, if you believe the invention of garbage bags occurred before the invention of satellites, you would place The Invention of Garbage Bags card to the left of The Invention of Satellites card. On the other hand, if you thought the invention of garbage bags took place later, you would place its card to the right of The Invention of Satellites card.

 

Now here’s the real brilliance of Timeline, you can mix sets! Since all the different Timeline games utilize the same mechanics, you can mix two or more sets of cards to multiply the possibilities and enjoyment of your games.

Your Journey Through Time Begins

No matter where your journeys through time begin, nor which topics you cover, you’ll find that the Timeline series is easily one of the most entertaining, accessible, and educational trivia games available!

Timeline plays in 15+ minutes, for 2-8 players aged 10+

We think this is a fun game which requires some knowledge and strategy. The ability to mix decks creates endless Timelines to fill in, making it highly replayable.

What do you think?

ticket contest

Movie Tickets Contest!!!

The Hamilton, NJ AMC will be one of a few theaters to Premier “Growing Up Smith” on Friday February 3rd! To help get the word out, the movie promoters have asked Family Fun Hobbies to hand out flyers and to GIVE AWAY SOME TICKETS!!!

The tickets are FREE for you and available for the length of film run at the AMC. See below on how to win a pair!

So what is “Growing Up Smith”? It was described to us as “the feel-good, coming-of-age story of Smith, a 10-year-old boy from India growing up in Small Town, America in 1979. As the boy’s family tries to straddle the line between embracing the American Dream and persevering their Indian heritage, Smith sneaks out for a taste of Kentucky Fried Chicken, dons a “Saturday Night Fever” costume, and contends with his parents as they send him to school with a yellow squash instead of a pumpkin to carve for Halloween. And as Smith falls head over heels in love with Amy, the girl next door, he finds in Amy’s father, Butch, the all-American cowboy he wishes his own father could be.”

Image result for growing up smith
Click the picture to buy your own tickets!

Watch the trailer here!

 

So are you wondering how to win a pair of tickets?

It’s super-duper easy!

  1. Comment below why you think you should win a pair of tickets. You MUST enter by 9pm EST Monday, January 30th ! (You must live locally).

  2. Like our Facebook Page (in case for some odd reason you haven’t already) because we will be doing a Live Random Drawing for our Winner! (If you don’t use Facebook, never fear, we will announce our winner here after the drawing).

See we told you it was easy!

Update: This contest is now closed. Thanks for participating and enjoy the movie!

mtg banned

Competitive Magic the Gathering: Banned Cards

Competitive Magic: the Gathering can often be a stark contrast to what the vast majority of Magic players are used to. Large scale tournaments post attendance numbers in the thousands, and some players make their living traveling the tournament circuit every weekend and playing the most powerful decks comprised of the most powerful cards. And with the ever-increasing availability of information online, the results from these tournaments are often available within moments of the conclusion, complete alongside with deck lists, commentary, and breakdowns from pro-players and spectators alike. As always, patterns begin to emerge and become clear. Newer players aspiring to turn their hobby into a means of income will take note of decks that win and the cards used, then build the same decks in the hopes of putting up similar results. If enough players do the same thing, the focus of the game shifts to compensate for it – until invariably large tournaments become almost routine in their results, with the top decks in each event often being the same in a series of decks. This sounds dour, but oftentimes there are many popular decks and plenty of variance in the format. Other times it can take a lot of the fun out of the game though.

The beauty of the way the Standard MTG format is set up is that cards continually rotate in and out as time goes on so EVENTUALLY the decks are forced to change. Rarely is there ever an issue in that respect that time and the influx of new cards doesn’t correct. However, sometimes a card gets printed that is simply overpowered beyond the game’s ability to self-regulate. At those times the tournaments become irrevocably skewed towards those decks. Content put out from secondary markets and venues reflect this bias as well, and the price of single copies of the cards in those decks increase often beyond what is reasonable for even the more hardcore fans of the game. In these instances, the developers of the game will often try to release cards to counteract the card, though sometimes these interactions aren’t apparent or combinations of cards already existing make these remedies ineffective. In these rare cases Wizards of the Coast steps in and will ban the use of the card from competitive play. To put things in perspective, this is very rare. As long as the game has been in existence (since 1993) it has only happened seven times – now eight, as Wizards has banned not one but three cards from standard format. Bloggers and pundits of the game have been weighing in on the bans every day since they were announced, and opinions fall on all sides of the issue.

But what does this mean to the casual fan of the game? By and large we focus on a more casual crowd here at Family Fun Hobbies, so what happens at large tournaments probably might not matter much to you when you and your friends sit down to play here. It comes down to finance; supply and demand – now these cards are in less demand. Competitive players will no longer be needing these previously expensive and powerful cards. Those who have them will begin to sell and trade them at lower prices, and the singles market will flood with copies. Casual players will be able to acquire copies at lower and more reasonable prices, though their play will be limited to casual playgroups.

For a more in-depth discussion and fulled list of Banned and Restricted Cards Click Here! To learn more about Magic the Gathering in general Click Here!

What do you think of the new list? Let us know on our Facebook Page!

– Sean Brietenbach, Assistant Manager and Events Coordinator

Pokemon League Cup

2017 Winter Pokémon League Cup

Family Fun Hobbies is excited to announce we will be hosting our First Pokémon League Cup!

January 21st, 2017

10:00 AM to 6:00 PM

Event Registration Time: 10:00 AM
Event Start Time: 11:00 AM

Location: Burlington Center Mall – 2501 Mt Holly Rd, Burlington, NJ 08016

Entry Fee: $15 entry fee

We are hosting the Family Fun Hobbies Winter League Cup at the Burlington Center Mall to make sure that we have enough room for all the players since space is limited in our store.
Prizes will be determined by the number of entrants.
The tournament will be held in the Standard format and Rounds will be 30 minute single games.

Family Fun Hobbies will be on-site with Pokemon products to purchase, so bring extra money!

 

Pokémon tournaments are live events that give you the opportunity to compete against other players in the Pokémon TCG. Pokémon tournaments take place worldwide and offer a competitive atmosphere where players can demonstrate their Pokémon gaming skills.

Tournaments take place year-round. To find out where you can compete in your area, use the event locator. If your search turns up nothing, keep checking back—new tournaments are added daily!

Most Pokémon tournaments are open to players of all skill levels. Additionally, most tournaments require no advance registration—all you need to do is show up with a valid Pokémon TCG deck.

To participate in a Pokémon tournament, you must be a player in good standing and abide by the Pokémon Tournament Rules and all other applicable event rules. Players who are found to be in violation of the rules of eligibility are subject to suspension from the Play! Pokémon program and to the loss of prizes, including, but not limited to, invitations and Travel Awards.

Most Pokémon Championship events are operated by independent Tournament Organizers. Please contact the Tournament Organizers for specific information about their venue or scheduling. The Tournament Organizer for our Winter League Cup is Michael Martin, 856-266-6377.

Information for Competitors

A player’s Pokémon TCG deck must comply with the Standard Format as outlined in the Pokémon Tournament Rules.

All players are expected to bring their Player ID card, if they have one. If they have not previously been given a Player ID, one can be obtained at the event.

Players should review the Pokémon Tournament Rules for more information about what to bring to an event.

Pokémon TCG League Cup tournaments are smaller events that give players an opportunity to earn Championship Points and practice their skills for larger competitions. The Pokémon TCG League Cup events are held throughout the year. To find times and locations of League Cup events in your area, click here.

Are there any requirements for attendance?

The Pokémon TCG League Cup events do not require an invitation or qualification. All players who have Trainer Club accounts and are in good standing with the Play! Pokémon rules are welcome to participate. Players need to bring their own 60-card deck. League Cup will use the Standard format.

 

For more information click below!

League Cup (TCG only)

Magic the Gathering – Aether Revolt Top 5

It’s a new year and a new Magic the Gathering set is on the horizon, and with the set fully released for viewing online players all over the world are weighing in on card quality, potential playability, and power level. With experts of all stripes making their opinion known the decision to add the opinion of our own prodigiously skilled Magic community was easily made – and the EDH / Commander format most played in the store certainly looks at this card pool as exceptionally interesting indeed.

For those who need a refresher; Commander (sometimes called EDH, or Elder Dragon Highlander) is a format of Magic utilizing a 100 card deck comprised of single copies of cardswithin a specific combination of colors designated by a Legendary Creature card who exists outside of your deck and is usually available to you at any time you could normally cast it (eliminating the variance of having to draw it). The set has been around for about tenyears and is popular enough that Wizards of the Coast releases yearly products to support it specifically, as well as incorporating cards in standard releases that fit in well. It is a casual, multi-player format that is widely regarded as the most inclusive and welcoming format to newer players.
So with that in mind, the Magic Community at Family Fun Hobbies (as polled and moderated by our resident EDH Guru / Assistant Manager Sean Breitenbach) presents for your consumption:

THE FIVE MOST EXCITING EDH CARDS FROM AETHER REVOLT

5. Sram, Senior Edificier
Every new set gives at least a few new options for Legendary Creatures to lead your deck, and Aether Revolt gave us a cycle of mono-colored legends of varying power levels. While Sram Senior Edificier isn’t the most powerful of the cycle, he’s by far the most exciting. Giving white decks the ability to actively draw cards issomething the color has been sorely lacking, making it a less attractive option to play. The card synergies well with the new and popular vehicle mechanic and will definitely be showing up in many lists to come.

MtG - Srams Senior Edificer

 

4. Trophy Mage
Trophy Mage is the latest in a cycle of blue creatures that allow the player to search their deck for an artifact card with a specific casting cost and put that card into their hand. What sets the Trophy Mage above the other cards in the cycle is the caveat that the artifact you search for has to have a casting cost of exactly 3 mana. This is literally DOZENS of relevant cards . . . the options are limitless, and having the ability to search your deck for exactly the answer you need on a creature that can serve as an attacking or blocking creature in addition to said tutoring is highly desirable.

 

MtG- Trophy Mage

3. Whir of Invention
Slightly better than tutoring a 3 mana cost artifact to your hand is literally the ability to search your deck for an artifact and put it directly into play – your only limit being how much mana you putinto the spell. An additional upside to the card is that you can use artifacts already in play to add to the amount of mana you pay into the spell, allowing bigger and better artifacts to come out and bolster your board. To top it all off, you can play the card at Instant speed – meaning at any point in the game, not just on your turn.

MtG - Whir of Invention

 

 

2. Rishar’s Expertise
Sean’s personal favorite card in the set (and narrowly missing the margin for number one on this list) is the green card in a cycle of Expertise cards that tie in to each of the new legendary mono-colored creatures of the set. Each of these spells has an effect that happens upon resolution of the spell and they then allow the caster to cast a spell from their hand without paying the mana cost of that spell – essentially giving the caster two spells for the price of one. The green card in the cycle allows the caster to draw cards equal to the highest power among creatures you control (which in Green decks can be pretty high indeed) and then cast a spell from their hand for free that costs five mana or less. It is entirely possible to draw 5 or more cards from this spell easily, and you then get to potentially cast one of those cardsFOR FREE. This takes two of the most powerful mechanics in Magic (drawing cards and reducing mana cost) and staples them together in one card.
MtG- Rishkars Expertise

1. Paradox Engine
It’s hard to describe the relative power level of this card without using other cards to give context. This card gives a player the potential to use creatures that tap for mana (either from their own rules text or other card effects) to fuel spells which will untap them again. You can then generate more mana, to cast more spells and untap again . . . and again . . . and again . . . ad infinitum. Infinite amounts of mana barely scratch the surface of what this card could do with different combinations of cards. Even something as simple as being able to attack and thenuntap your creatures to have blocking capabilities during your opponent’s turns . . . it’s so simple it’s elegant, and as a colorless artifact it can potentially fit in every deck without restrictions. It’s almost scary to think about from the perspective of veteran players, and with a Masterpiece edition of the card available as well as the regular version, this card will be highest up on the list of desired acquisitions from this set.

 

MtG - Paradox Eginems

 

If you are interested in seeing these cards before they are releaased, we have two full days of Pre-Release Tournaments in Store! You can find more information here: 

http://tiny.cc/AetherSaturday and  http://tiny.cc/AetherSundayaether revolt

Gift Registry

Keep your Birthday/Gift Registry on file with Family Fun Hobbies!

Family Fun Hobbies is pleased to announce our Birthday/Gift Registry. Simply fill out the form below (we can help) and ask a Sales Associate to keep it on file for you. We will contact your family and friends to let them know you have a registry with us and let them know they can shop for you from it.

Your list will remain on file 3 months past your event date for those procrastinators in your life!

Gift Registry

Get ready to race

How to Build a Successful Pinewood Derby Car: Get Ready to Race!

Pinewood Derby Logo

Essential Supplies

Finishing:gI_78784_Built For Speed Logo

  1. Sandpaper (various grades from coarse to very fine)
  2. Sanding Sealer
  3. Soft Natural Brush
  4. Paint
  5. Cutting Tools (Coping Saw, Band Saw, etc.)

Speed:

  1. Weights (the closer to 5 ounces the car is, the faster it will be)
  2. Graphite Powder (Axle lubricant to reduce friction)

Optional Supplies

Finishing:

  1. Decals
  2. Accessories (Windshield, Headers, Motor, Drivers, Fenders, etc.)
  3. Zap-a-Gap Glue (For installing accessories)
  4. Templates to help you shape the car
  5. Racing Wax (smooth and polish the paint finish)

Speed:

  1. Axle Polishing Kit (Polishes the axle to a high shine, reducing friction)
  2. Wheel Turning Mandrel (Allows you to smooth wheels and remove seams)
  3. Alignment Gauge (Makes sure wheels are straight for the least drag)

Safety First

Please follow these safety guidelines:

  1. Wear protective goggles, gloves and a dust mask to protect your eyes, hands and lungs.
  2. Children should not use power tools without adult supervision.

Where to start!

If this is your first time building a pinewood derby car, I suggest starting out with a simple design requiring only a few cuts of the block. If you were given a pinewood derby kit then you can start with the first step on this page. If you do not have a kit or if you do not want to cut the block, we have several varieties of pre-cut blocks, ready to go wheels and axles that are legal in many pinewood derby races and can save you time in the building process.   You will need one block, four axles and four wheels as a minimum to build a car.

Step one is is to inspect the block, wheels and axles. If a part is defective, it is far better to replace it than to try to fix it.

 

pinewood derby beginner blockThe most important step to remember is to HAVE FUN!!! Do not limit your imagination, but keep in mind that the more complicated the design, the harder it will be to shape your car. Your car is not allowed to be longer than the standard 7″ block length, so do not add anything to either end of the car. Your pinewood derby car should be under 4″ high to clear the finish timers at the end of the track (some rules restrict the height to 3″). Check your race rules for other restrictions.

FFH Pinewood Derby Cars

The Pinewood Derby Car: Sanding, Painting & Finishing

What usually separates an award winning car from the others is a glass-like, highly polished finish.  There are several steps and techniques you will want to use to achieve this.

  1. After you have cut the desired shape of your car, you will need to sand the wood using various grades of sandpaper. Start with coarse paper and gradually work down to a very fine sandpaper.  This will give you a very smooth base to start with.  Once you are satisfied, move on to Step 2.
  2. Prior to painting the car, you will need to seal the wood with Sanding Sealer. This will fill in the grain and pores of the wood, and show you any rough areas left on the car.  The Sanding Sealer should be brushed on using a soft Natural Hair Brush and allowed to dry for approximately one (1) hour.  After the Sealer is dry, sand the car with a very fine sand paper and then apply a second coat of Sanding Sealer.  Once that coat is dry, you are ready to paint your car.

Once you have finished all of the previous steps, you can paint your car.  Almost any kind of model paint will work, and we recommend following these painting suggestions.

  1. Spray painting will generally provide a smoother finish than brushing. Never spray with heavy coats of paint, as they tend to run or leave an “orange-peel” look.  Always spray multiple light coats, allowing adequate time for the paint to dry between coats.
  2. If you are using a Metal Flake, Metallic, Mica, or Candy colors paint, you should use a Silver or Gold undercoat first. These types of paints are translucent, and the Silver or Gold undercoat will incredibly brighten the color of the paint.  This is a similar technique used to paint real cars.
  3. Always let your paint dry overnight before continuing any other work on the car. Although the paint may seem dry, it is still soft, and may scratch.
  4. After you have finished painting, you can add any decals you would like.
  5. Finally, you may want to apply a Gloss Enamel Clear Coat to really make the car shine. The Clear Coat will help seal in the decals, as well as protect both the decals and the paints.

 

Remember, the fanciest car doesn’t always win. This is a Cub scout activity, let your child build his car. Most packs have Adult and/or Open Class Races for parents and siblings to have fun building their own cars.Pinewood Derby is In-Stock

We are here to help at Family Fun Hobbies! We have two Eagle Scouts on staff, we offer classes, have a scale to weigh in your car before the race and have all of the supplies you’ll need to become Race Ready!

Do you have a question? Just ask us!!!

 

For inspiration check out these amazing cars created by Family Fun Hobbies Customers!

Pinewood Derby

 

Pinewood Derby #ShareYourHobby

Pinewood Derby runs in the Family!

Most of the Pinewood Derby Cars you see on display in our #ShareYourHobby Showcase#ShareYourHobby Showcase and the front Window at Family Fun Hobbies  were designed, decorated and raced by customers and Father and Son team Dave & Alex Y. formerly of Robbinsville, NJ Pack 79.

As you can see, tPinewood Derby Carshey fully enjoyed their Pinewood Derby seasons and spent a great deal of time and love on each car. Dave (aka Dad) raced his cars in the Adult Division, while Alex raced in the Cub division including the Regional Races at Quakerbridge Mall.Alien Pinewood Derby Car

Their cars can range from the very basic to the very elaborate. What matters most is that you have fun designing and building your car! We are here to help at Family Fun Hobbies. To see all of their cars close up, come in and check out the showcase.

Tardis Pinewood Derby Car

We would love to see your cars! Please #ShareYourHobby to our Facebook Page.

For tips on building a Pinewood Derby Car click here:

 

Get ready to race

If you would like YOUR HOBBY showcased, just let us know!

#ShareYourHobby

 

 

Where is Maccabee?

Where is Maccabee?

Maccabee Hanukkah Gift SMaccabee has informed us that he’s ready to celebrate Hanukkah at Family Fun Hobbies!

Starting the first day of Hanukkah, Dec 24th, our Maccabee is going to be roaming the store to check out our products, demo a few games, build puzzles, play D&D…who knows really. He is super excited though, and wants YOU to join in the fun.

Each day (except the 25th when the store is closed) you will find Maccabee in a new location. Tell a staff member where you found him and post to that days’ Where’s Maccabee? post “I found Maccabee”! and you will be entered into a raffle for a $25 Family Fun Hobbies Gift Card. You can enter once each day. Since we are closed the 25th, we will extend our 8th day to 31st, so you could have 8 entries if you come every day!

Remember, you must tell a staff member and you must post “I found Maccabee” to be entered. We will have a sign in sheet at the register to track that you’ve found him.

We will post pics of where he was at the end of each day on our Facebook Page!

 

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