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Have you got all of your dates in a row?

Timeline Card Games! by Asmodee

Which came first, the first appearance of Frankenstein’s monster or the battle between Blackbeard and the HMS Pearl? When did humans first develop agriculture? Think you know? Then you might enjoy Timeline, a fun and quick card game that’s all about getting your dates in a row.

At a Glance:
Timeline is a card game available in a number of different themes but each with the same basic principal–placing the events or items on the cards into chronological order. The different Timeline sets can be played individually or merged with one another to create customizable games. Some of the currently available sets include:

  • Science and Discoveries
  • Music and Cinema
  • American History
  • Historical Events
  • Inventions
  • Americana
  • General Interest/Diversity

Components:
Each Timeline tin contains:

  • 110 cards, each depicting an event or item
  • Rulebook

How to Play:
The game is incredibly simple to play, although this doesn’t mean it is easy to win. Each player is dealt four cards, date side down. They then take it turns to create a timeline in the center of the table by guessing where in the existing line of cards their card will fit.

You know that Lindbergh didn’t cross the Atlantic until after the airplane was invented, but did he cross it before or after the Red Sox traded Babe Ruth? The diving suit was surely invented after the catapult, right? But was it invented before or after the invention of the microscope?

These are the sort of questions you’ll ask yourself whenever you play one of the games in the Timeline series. Each turn, you’ll try to place a card from your hand into the correct position on the ever-growing timeline. If you play the card correctly, you have one less card in front of you. If you play the card incorrectly, you must replace it in your hand with a new card. If you’re the only player in a game round who can correctly play your last card, you win!

It’s relatively easy to make your early plays, when you can simply decide whether or not you would place the Founding of the Knights Templar before or after the The Invention of the Portable Phone. Your decisions become increasingly challenging as the game continues and the timeline begins to fill out.

Whenever you play a card in Timeline, you place it on the table in tangible relation to the other cards in play. For example, if you believe the invention of garbage bags occurred before the invention of satellites, you would place The Invention of Garbage Bags card to the left of The Invention of Satellites card. On the other hand, if you thought the invention of garbage bags took place later, you would place its card to the right of The Invention of Satellites card.

 

Now here’s the real brilliance of Timeline, you can mix sets! Since all the different Timeline games utilize the same mechanics, you can mix two or more sets of cards to multiply the possibilities and enjoyment of your games.

Your Journey Through Time Begins

No matter where your journeys through time begin, nor which topics you cover, you’ll find that the Timeline series is easily one of the most entertaining, accessible, and educational trivia games available!

Timeline plays in 15+ minutes, for 2-8 players aged 10+

We think this is a fun game which requires some knowledge and strategy. The ability to mix decks creates endless Timelines to fill in, making it highly replayable.

What do you think?

mtg banned

Competitive Magic the Gathering: Banned Cards

Competitive Magic: the Gathering can often be a stark contrast to what the vast majority of Magic players are used to. Large scale tournaments post attendance numbers in the thousands, and some players make their living traveling the tournament circuit every weekend and playing the most powerful decks comprised of the most powerful cards. And with the ever-increasing availability of information online, the results from these tournaments are often available within moments of the conclusion, complete alongside with deck lists, commentary, and breakdowns from pro-players and spectators alike. As always, patterns begin to emerge and become clear. Newer players aspiring to turn their hobby into a means of income will take note of decks that win and the cards used, then build the same decks in the hopes of putting up similar results. If enough players do the same thing, the focus of the game shifts to compensate for it – until invariably large tournaments become almost routine in their results, with the top decks in each event often being the same in a series of decks. This sounds dour, but oftentimes there are many popular decks and plenty of variance in the format. Other times it can take a lot of the fun out of the game though.

The beauty of the way the Standard MTG format is set up is that cards continually rotate in and out as time goes on so EVENTUALLY the decks are forced to change. Rarely is there ever an issue in that respect that time and the influx of new cards doesn’t correct. However, sometimes a card gets printed that is simply overpowered beyond the game’s ability to self-regulate. At those times the tournaments become irrevocably skewed towards those decks. Content put out from secondary markets and venues reflect this bias as well, and the price of single copies of the cards in those decks increase often beyond what is reasonable for even the more hardcore fans of the game. In these instances, the developers of the game will often try to release cards to counteract the card, though sometimes these interactions aren’t apparent or combinations of cards already existing make these remedies ineffective. In these rare cases Wizards of the Coast steps in and will ban the use of the card from competitive play. To put things in perspective, this is very rare. As long as the game has been in existence (since 1993) it has only happened seven times – now eight, as Wizards has banned not one but three cards from standard format. Bloggers and pundits of the game have been weighing in on the bans every day since they were announced, and opinions fall on all sides of the issue.

But what does this mean to the casual fan of the game? By and large we focus on a more casual crowd here at Family Fun Hobbies, so what happens at large tournaments probably might not matter much to you when you and your friends sit down to play here. It comes down to finance; supply and demand – now these cards are in less demand. Competitive players will no longer be needing these previously expensive and powerful cards. Those who have them will begin to sell and trade them at lower prices, and the singles market will flood with copies. Casual players will be able to acquire copies at lower and more reasonable prices, though their play will be limited to casual playgroups.

For a more in-depth discussion and fulled list of Banned and Restricted Cards Click Here! To learn more about Magic the Gathering in general Click Here!

What do you think of the new list? Let us know on our Facebook Page!

– Sean Brietenbach, Assistant Manager and Events Coordinator

Pokemon League Cup

2017 Winter Pokémon League Cup

Family Fun Hobbies is excited to announce we will be hosting our First Pokémon League Cup!

January 21st, 2017

10:00 AM to 6:00 PM

Event Registration Time: 10:00 AM
Event Start Time: 11:00 AM

Location: Burlington Center Mall – 2501 Mt Holly Rd, Burlington, NJ 08016

Entry Fee: $15 entry fee

We are hosting the Family Fun Hobbies Winter League Cup at the Burlington Center Mall to make sure that we have enough room for all the players since space is limited in our store.
Prizes will be determined by the number of entrants.
The tournament will be held in the Standard format and Rounds will be 30 minute single games.

Family Fun Hobbies will be on-site with Pokemon products to purchase, so bring extra money!

 

Pokémon tournaments are live events that give you the opportunity to compete against other players in the Pokémon TCG. Pokémon tournaments take place worldwide and offer a competitive atmosphere where players can demonstrate their Pokémon gaming skills.

Tournaments take place year-round. To find out where you can compete in your area, use the event locator. If your search turns up nothing, keep checking back—new tournaments are added daily!

Most Pokémon tournaments are open to players of all skill levels. Additionally, most tournaments require no advance registration—all you need to do is show up with a valid Pokémon TCG deck.

To participate in a Pokémon tournament, you must be a player in good standing and abide by the Pokémon Tournament Rules and all other applicable event rules. Players who are found to be in violation of the rules of eligibility are subject to suspension from the Play! Pokémon program and to the loss of prizes, including, but not limited to, invitations and Travel Awards.

Most Pokémon Championship events are operated by independent Tournament Organizers. Please contact the Tournament Organizers for specific information about their venue or scheduling. The Tournament Organizer for our Winter League Cup is Michael Martin, 856-266-6377.

Information for Competitors

A player’s Pokémon TCG deck must comply with the Standard Format as outlined in the Pokémon Tournament Rules.

All players are expected to bring their Player ID card, if they have one. If they have not previously been given a Player ID, one can be obtained at the event.

Players should review the Pokémon Tournament Rules for more information about what to bring to an event.

Pokémon TCG League Cup tournaments are smaller events that give players an opportunity to earn Championship Points and practice their skills for larger competitions. The Pokémon TCG League Cup events are held throughout the year. To find times and locations of League Cup events in your area, click here.

Are there any requirements for attendance?

The Pokémon TCG League Cup events do not require an invitation or qualification. All players who have Trainer Club accounts and are in good standing with the Play! Pokémon rules are welcome to participate. Players need to bring their own 60-card deck. League Cup will use the Standard format.

 

For more information click below!

League Cup (TCG only)

Magic the Gathering – Aether Revolt Top 5

It’s a new year and a new Magic the Gathering set is on the horizon, and with the set fully released for viewing online players all over the world are weighing in on card quality, potential playability, and power level. With experts of all stripes making their opinion known the decision to add the opinion of our own prodigiously skilled Magic community was easily made – and the EDH / Commander format most played in the store certainly looks at this card pool as exceptionally interesting indeed.

For those who need a refresher; Commander (sometimes called EDH, or Elder Dragon Highlander) is a format of Magic utilizing a 100 card deck comprised of single copies of cardswithin a specific combination of colors designated by a Legendary Creature card who exists outside of your deck and is usually available to you at any time you could normally cast it (eliminating the variance of having to draw it). The set has been around for about tenyears and is popular enough that Wizards of the Coast releases yearly products to support it specifically, as well as incorporating cards in standard releases that fit in well. It is a casual, multi-player format that is widely regarded as the most inclusive and welcoming format to newer players.
So with that in mind, the Magic Community at Family Fun Hobbies (as polled and moderated by our resident EDH Guru / Assistant Manager Sean Breitenbach) presents for your consumption:

THE FIVE MOST EXCITING EDH CARDS FROM AETHER REVOLT

5. Sram, Senior Edificier
Every new set gives at least a few new options for Legendary Creatures to lead your deck, and Aether Revolt gave us a cycle of mono-colored legends of varying power levels. While Sram Senior Edificier isn’t the most powerful of the cycle, he’s by far the most exciting. Giving white decks the ability to actively draw cards issomething the color has been sorely lacking, making it a less attractive option to play. The card synergies well with the new and popular vehicle mechanic and will definitely be showing up in many lists to come.

MtG - Srams Senior Edificer

 

4. Trophy Mage
Trophy Mage is the latest in a cycle of blue creatures that allow the player to search their deck for an artifact card with a specific casting cost and put that card into their hand. What sets the Trophy Mage above the other cards in the cycle is the caveat that the artifact you search for has to have a casting cost of exactly 3 mana. This is literally DOZENS of relevant cards . . . the options are limitless, and having the ability to search your deck for exactly the answer you need on a creature that can serve as an attacking or blocking creature in addition to said tutoring is highly desirable.

 

MtG- Trophy Mage

3. Whir of Invention
Slightly better than tutoring a 3 mana cost artifact to your hand is literally the ability to search your deck for an artifact and put it directly into play – your only limit being how much mana you putinto the spell. An additional upside to the card is that you can use artifacts already in play to add to the amount of mana you pay into the spell, allowing bigger and better artifacts to come out and bolster your board. To top it all off, you can play the card at Instant speed – meaning at any point in the game, not just on your turn.

MtG - Whir of Invention

 

 

2. Rishar’s Expertise
Sean’s personal favorite card in the set (and narrowly missing the margin for number one on this list) is the green card in a cycle of Expertise cards that tie in to each of the new legendary mono-colored creatures of the set. Each of these spells has an effect that happens upon resolution of the spell and they then allow the caster to cast a spell from their hand without paying the mana cost of that spell – essentially giving the caster two spells for the price of one. The green card in the cycle allows the caster to draw cards equal to the highest power among creatures you control (which in Green decks can be pretty high indeed) and then cast a spell from their hand for free that costs five mana or less. It is entirely possible to draw 5 or more cards from this spell easily, and you then get to potentially cast one of those cardsFOR FREE. This takes two of the most powerful mechanics in Magic (drawing cards and reducing mana cost) and staples them together in one card.
MtG- Rishkars Expertise

1. Paradox Engine
It’s hard to describe the relative power level of this card without using other cards to give context. This card gives a player the potential to use creatures that tap for mana (either from their own rules text or other card effects) to fuel spells which will untap them again. You can then generate more mana, to cast more spells and untap again . . . and again . . . and again . . . ad infinitum. Infinite amounts of mana barely scratch the surface of what this card could do with different combinations of cards. Even something as simple as being able to attack and thenuntap your creatures to have blocking capabilities during your opponent’s turns . . . it’s so simple it’s elegant, and as a colorless artifact it can potentially fit in every deck without restrictions. It’s almost scary to think about from the perspective of veteran players, and with a Masterpiece edition of the card available as well as the regular version, this card will be highest up on the list of desired acquisitions from this set.

 

MtG - Paradox Eginems

 

If you are interested in seeing these cards before they are releaased, we have two full days of Pre-Release Tournaments in Store! You can find more information here: 

http://tiny.cc/AetherSaturday and  http://tiny.cc/AetherSundayaether revolt

Gift Registry

Keep your Birthday/Gift Registry on file with Family Fun Hobbies!

Family Fun Hobbies is pleased to announce our Birthday/Gift Registry. Simply fill out the form below (we can help) and ask a Sales Associate to keep it on file for you. We will contact your family and friends to let them know you have a registry with us and let them know they can shop for you from it.

Your list will remain on file 3 months past your event date for those procrastinators in your life!

Gift Registry

15 Adult Party Games

15 Perfect Party Games for the Adults!


1. ROFL
– Can you condense a well-known phrase down to just a few letters and symbols? Can you do it using fewer characters than any other player, but still get your message across? Find out with ROFL! ROFL! pits players against each other as they strive to condense messages down to as few characters as possible. To start a turn, players see a phrase card, while the Guesser does not. Players compete with one another to accurately relay the secret message on the phrase card in as few characters as possible. If the Guesser can figure out the original phrase from your clue before time runs out, you both score points! Everybody gets to be a Guesser once per round, and the player with the most points after three rounds wins! Put your texting and twitter skills to use in this fun, fast paced game!

ROFL

  • A family friendly, clever “texting” party game by John Kovalic of Dork Tower and Munchkin fame!
  • OMG! Take turns guessing phrases in as few characters as possible!
  • Dry-erase boards & pens, 350 entries, and your intuitive nature make every game fresh, new, and funny!
  • Phrases range from those made famous in television, movies, and books to well-known historical quotes
  • A creative party card game for 3-7 players, ages 13+, with easy to learn rules, and a 30 minute playing time. – Katrina Placer, Family Fun Hobbies Owner and Marketing Manager

2. The Big Bang Theory – The Party Game – Genius is relative in The Big Bang Theory Party Game, a game that allows you and your friends to revisit moments from the smash hit TV series. Whether you’ve earned a Ph.D. in the science of “The Big Bang Theory” or are discovering the world of Leonard, Sheldon, Howard, Raj, and their neighbor Penny for the first time, you’re guaranteed to be laughing and having fun.

In each round, one player serves as Referee, flips over a Red card, and reads it aloud; if it has a green background and says “Experimental Formula” on it, the Referee indicates that as well. The other players – who havThe Big Bang Theorye seven cards in hand – each submit one or two cards face down that they feel best describes the category or description on the Referee’s card. For example, if the Red card says “Often Leads to Disaster”, you could submit a Blue card such as “Killer Robot”. If the Red card were an Experimental Formula, such as “Hilarious Battle”, you submit two Blue cards using your envelope, such as “Horny Engineer” and “Giant Rabbits”.

If any player has a “Bazinga!” card in hand and wants to play it, he must do so after each player has made a submission, but before the Referee has revealed them! The Referee then reveals cards from the Red Deck until he reveals a card of the same type (either Basic or Experimental Formula) as the original card, thereby creating entirely new criteria by which to evaluate those same submissions.

Next, the Referee mixes up the submitted Blue cards or envelopes so that no one knows who submitted what. Then, the Referee turns all of the cards face up, reading each card name aloud. He then ranks each card (or pair of cards) in the order he feels best matches the criteria on the Red card. The first place submission is awarded the highest numbered point chip, which is taken from the pile, the second place submission is awarded the second highest point chip, and so forth. The player to the left of the Referee becomes the new Referee, and you start a new round. Whoever ends up with the most points wins! 3-7 Players. 30 minutes play time. Ages 15+. – Robert Placer, Family Fun Hobbies Owner and Store Manager

 

3. Werewolf – My game submission for favorite party game is Werewolf, which is available in various different versions with slightly different twists on the basic game. The game caters primarily to the teen to adult crowd with an age range of thirteen and up. As an adult, I enjoyed it a great deal. The game typically take anywhere from 30 to 90 minutes to play, though with aWerewolfdded roles and players it could take longer – the game has the ability to host up to 75 players at once! It is similar to most murder mystery style party games where a player is attempting to ferret out which of the attendees is a werewolf before they are “eaten” by wolves. While it won’t appeal to any hardcore gamers, it is a very lightheartedparty game that will keep a crowd of people entertained and give players the opportunity to play their roles however they see fit. Replayabilty varies depending on the size of the crowd you accumulate from one session to the next, but it’s definitely worth having around for keeping a large crowd of party people engaged. –  Sean Brietenbach, Family Fun Hobbies Assistant Manager and Events Coordinator

4. Red Flags: The Game of Terrible Dates – Have you ever had a date that felt perfect in every way, the person was perfect in every way, and everything was going perfectly…until you found out one not so teeny, tiny MAJOR problem? Then Red Flags might be the perfect game for you. Easy to learn and fun to play with a large group of friends, the premise is simple: The Single (the judge) for each round will be given potential love interests with amazing qualities to entice them to pick the best person. PlaRed Flagsyers will do so by adding ‘perk’ cards to the potentials, giving the Single more and more reasons to like them. But, there’s of course a catch; opposing players will have the opportunity to play ‘Red Flags’ on each date to bring their positive qualities a bad name. Each player will then be able to argue in favor of their date. The person who wins the most arguments, and therefore dates, wins the game. This game great for larger groups and parties, and is sure to be a hit, providing you don’t find too many Red Flags along the way. 3-10 players. Ages 17+. 30 minutes playing time. –  Chino Devine, Family Fun Hobbies Sales Associate

 

5. Wits and Wagers Deluxe Edition – With over 1 million sold, Wits & Wagers has become a modern classic and is still the most award-winning party game in history!  Wits & Wagers Deluxe Edition is the same game you know and love, but now loaded with upgrades!

  • -New casino-quality wagering chipsWits and Wagers
  • Crease-free felt mat
  • Deluxe dry-erase markers with erasers
  • Premium cardboard currency chips

Do you know the average number of pizza slices eaten by Americans each day? Of course not! That’s the fun. No one knows the answers, but everyone can take a guess. The felt betting mat and different payout odds will make you feel like a Vegas high roller. Get lucky and you’ll cheer like you hit the jackpot!

  1. Read a fun question…Everyone writes down a guess.
  2. Place your bets… Which guess is closest?

Feeling confident? Bet on yourself.
Think others know better? Bet on them.
No idea? Bet on any guess and hope to get the closest aHappy Salmon Card Gamenswer! – Robert Placer, Family Fun Hobbies Owner and Manager

6. Happy Salmon – Happy Salmon is the simple, fast-paced card game packed to the gills with high-fivin’, fin-flappin’ fun. Actions including the classic “High 5”, the unifying “Pound It”, the frantic “Switcheroo”, and the delightful “Happy Salmon” will leave players doubled over in laughter. With so many mini-celebrations built into the play, it’s the happiest game ever!

How to Play:

  1. Everyone calls out the action shown on their top card.
  2. When two players have a match, they celebrate by
    performing that action together, then discard their top card.
  3. The first player to match all of the cards in their deck wins!

It even comes in it’s own handy carrying case, a Happy Salmon! Perfect for bringing to your next party! I love how silly and interactive this game is and that any skill level can pick it up quickly! – Katrina Placer, Family Fun Hobbies Owner and Marketing Manager

7. Times Up Deluxe – Time’s Up Deluxe is the tenth anniversary edition of one of the most popular party games for gamers! This edition, includes the best of the cards from thTimes Up!e base set and the two expansions (525 cards), a whole bunch of new cards, and best of all, a very handy new electronic timer.

Time’s Up! is a party game for teams of two or more players (best with teams of two). The same set of famous names is used for each of three rounds. In each round, one member of a team tries to get his teammates to guess as many names as possible in 30 seconds. In round one, almost any kind of clue is allowed. In round two, no more than one word can be used in each clue (but unlimited sounds and gestures are permitted). In round three, no words are allowed at all. Includes rules for an odd number of players as well as an optional fourth round.  This game is espeicaly fun when played in couples or with BFF’s, the better you know your teammate, the better you will do! Ages 12+. 3 or more players. Playing time 60 minutes. – Robert Placer, Family Fun Hobbies Owner and Manager

8. Word on the Street – In Word on the Street, players – either individually or in teams – try to claim letter tiles from the game board. To set up the game, seventeen letter tiles (all the consonants in English other thWord on the Streetan j, q, x, and z) are placed in a strip down the center of the game board – the median strip of the street, if you will, which has two “traffic lanes” on either side of it. On a turn, one team is presented with a category such as “types of fruit” or “something a player is wearing”, and that team has thirty seconds to come up with an answer in that category, then move the letters in that word toward their side of the game board. Any letters in the word that are not on the game board are skipped. If the answer were “pineapple”, for example, the team would move P, N, P, P and L. If a team moves a letter off the game board, it has claimed that letter and that tile will not move for the remainder of the game. The first team to claim eight letter tiles wins!

The game comes with a timer and suggests playing one word per 30 seconds. I prefer playing for as many words as you can during the 30 seconds! This game works well as 2 player, but it’s a blast in teams because you have a deeper vocabulary to work from, and inevitably someone who spells better than the rest of the team! – Katrina Placer, Family Fun Hobbies Owner and Marketing Manager

9. BuzzWord – 2004 Games Magazine Games 100 Honoree! BuzzWordFirst, divide everyone into two teams. On your team’s turn, one member attempts to give clues to 10 words. The cards state its “buzzword”. Other team members must solve each clue by saying the phrases that includes the buzzword. Meanwhile, the other team keeps track of the time and the missed clues. Score one point for each correctly solved clue. The clue giver reads the missed clues to the other team, giving them a chance to score. First team to reach 50 points wins. Watch out! You only get 45 seconds to complete your answers to questions ranging from easy to quite difficult. – Katrina Placer, Family Fun Hobbies Owner and Marketing Manager

10. Faux-Cabulary – Playing Faux-Cabulary is very simple. If you’re familiar with Apples to Apples or some of the other party games we’ve reviewed, you’ll have a good idea about the way the game plays. The goal is to be the person that has their selection chosen the most times after a certain number of rounds or the first person to have their entry chosen X number of times. But instead of having a set of cards that players select to submit for the vote, in Faux-Cabulary players have word or syllable cubes that they use to generate their own answers.

In Faux-Cabulary a roundFaux-Cabulary starts with the “Wordmeister” pulling a card from the stack and reading the definition. Then the other players take their 3 random cubes with syllables written on them and create words that will match the definition. Of course they make up their words without letting others see what they’ve created and then they hide their word with a cool cover and put it in the middle of the table..

Once all the words are covered and in the middle of the table, they get mixed around and the Wordmeister reveals and reads the newly created words out loud. Once the laughing has died down, the Wordmeister selects their favorite word that matches the definition. Then the player who made up the chosen word gets the definition card and players move on to the next round.

Out of the Box recommends this for Ages 13+. And even though we typically play games with younger players than publishers recommend, in this case, we think Out of the Box has is pretty close. We’ve found that younger players just seem to get frustrated which leads to the game not being a lot of fun for them. But if you break it out with adults and older kids, you’ll have some creative fun. – Robert Placer, Family Fun Hobbies Owner and Manager

11. Never Have I Ever: The Game of Poor Life Decisions – Never Have I Ever takes the traditional party game to the next level by providing hundreds of prompts designed to relive life’s funny, embarrassing, and awkward moments. In addition to inspiring players with unique scenarios to help uncover those hidden stories, the game introduces a competitive element to up the ante, called “the wall of shNever Have I Everame.” Intended for 4 to 12 players from ages 18 and up. The instructions are simple. Each player is dealt 10 Play Cards and a pile of Rule Cards sits on the table. The person starting the game picks a Rule Card from the pile, reads the directions aloud, and all the players do what the Rule Card says. If you are not guilty of the Play Card, you discard it. If you are guilty of the Play Card, you get to keep it. The first person to have 10 Play Cards in front of them wins. The only rule? No judgment.

Every game of Never Have I Ever presents a chance to relive life’s funny, embarrassing and awkward moments with your friends. We’ve thought of hundreds of things you may or may not want to admit, and added rules to spice things up. You’ll be amazed how quickly you can learn about someone. Warning, don’t play this with your Mom unless you want her to know your life’s escapades! – Robert Placer, Family Fun Hobbies Owner and Manager

12. Telestrations and Telestrations After Dark – The award-winning game Telestrations will keep your family and friends entertained and laughing! Draw what you see then guess what you saw for hilarious and unpredictable outcomes. Ages: 12+. 4-8 PlayersTelestrations

  • Over 1,700 words, 8 erasable sketch books, 8 dry erase markers, and 8 clean-up cloths
  • Perfect for families, small parties, and friends new and old. A great ice breaker!
  • No Drawing Skills Required.  Stick figures & sense of humor welcome!

Telestrations After Dark is the Telestrations party game all grown up. Telestrations After Dark is the adults only version of the #1 LOL party game Telestrations. Draw what you see then guess what you saw for hilarious, weird, irresponsible and just plain wrong outcomes. Telestrations After Dark™ is “adults only” miscommunication at its best! Ages 17+. 4-8 Players. – Robert Placer, Family Fun Hobbies Owner and Manager

13. Bang! – This is a long time favorite of mine! “The Outlaws hunt the Sheriff. The Sheriff hunts the Outlaws. The Renegade plots secretly, ready to take one side or the other. Bullets fly. Who among the gunmen is a Deputy, ready to sacrifice himself for the Sheriff? And who is a merciless Outlaw, willing to kill him? If you want to find out, just draw (your cards)!” (From back of box) The card game BANG! recreates an old-fashioned spaghetti western shoot-out, with each player randomly receiving a Character card to determine special abilities, and a secret Role card to determine their goal.

Four different Roles are available, each with a unique victory condition:Bang!

  • Sheriff – Kill all Outlaws and the Renegade
  • Deputy – Protect the Sheriff and kill any Outlaws
  • Outlaw – Kill the
    Sheriff
  • Renegade – Be the last person standing

A player’s Role is kept secret, except for the Sheriff. Character cards are placed face up on table, and also track strength (hand limit) in addition to special ability.

There are 22 different types of cards in the draw deck. Most common are the BANG! cards, which let you “shoot” at another player, assuming the target is within “range” of your current gun. The target player can play a “MISSED!” card to dodge the shot. Other cards can provide temporary boosts while in play (for example, different guns to improve your firing range) and special one-time effects to help you or hinder your opponents (such as Beer to restore health (Note: I’m not a beer drinker, but who can’t appreciate this card? lol0, or Barrels to hide behind during a shootout). A horse is useful for keeping your distance from unruly neighbors, while the Winchester can hit a target at range 5. The Gatling is a deadly exception where range doesn’t matter: it can only be used once, but targets all other players at the table! Ages 8+. 4-7 Players. 20-40 minutes playing time.  – Katrina Placer, Family Fun Hobbies Owner and Marketing Manager

14. AEG Big Game Night Box 2016 -Each Big Game Night Box contains the following 4 games from acclaimed designer Seiji Kanai:

  • Love Letter — Kanai Edition with oversized cardsAEG Big Game Night 2016
  • Say Adios to the Villains (Doomtown: Reloaded ™themed Say Bye to the Villains)
  • Eight Epics — Kanai Edition
  • Regality and Religion – Kanai Edition

You will also find:

  • 2 boxes fitted to contain up to 7 games from AEG’s pocket line!
  • 3 empty pocket line boxes to store gaming components such as dice, tokens or even other games!

Players: 8+ . Ages: 14+. Playtime: Hours of fun!
1 copy of Love Letter — Kanai Edition with oversized cards
1 copy of Say Adios to the Villains (Doomtown: Reloaded ™themed Say Bye to the Villains)
1 copy of Eight Epics — Kanai Edition
1 copy of Regality and Religion – Kanai Edition

If you are a fan of AEG Games or wanting to learn more about them, this is a great way to get your “in”! – Robert Placer, Family Fun Hobbies Owner and Manager

15. Unspeakable Words – Unspeakable Words is the Call of Cthulhu Word Game designed by James Ernest and Mike Selinker. In the game, you and your opponents will attempt to form words from the letter cards in your hand. Each letter is worth points – the amount of points is determined by the number of angles in the letter (where the hounds of Tindalos are lurking!). You may try to make the highest scoring word possible, but… you’ll have to test the strength of the word against a roll of the 20-sided die. Roll equal to or higher than the value of your word and you’re safe… but roll less than the value of your word and you lose a precious piece of your sanity, represented by an adorable Cthulhu pawn! Each letter is uniquely illustrated with Unspeakalbe Wordsa horrifying character from the works of H.P. Lovecraft, which adds to the dark whimsy of the game. Since its release in 2007, Unspeakable Words has been received with great reviews. It was Games Magazine’s Word Game of the Year and the Best Party Board Game at BoardGameGeek’s Golden Geek Awards. In 2008, a second edition of Unspeakable Words was released, this time with purple pawns. Because of the flexibility of the game, a second deck and second set of pawns can be added for twice as many players. Since the inception of Unspeakable Words, Playroom Entertainment has wanted to release more specialized editions. With the deluxe edition, you can upgrade the Unspeakable Words game with special multi-colored pawns (five pawns each of eight colors to play up to eight players!), a dice/pawn bag and additional cards! AND…this Deluxe Edition features artwork by famed artist John Kovalic! Ages 10+. 2-8 Players. – Robert Placer, Family Fun Hobbies Owner and Manager

 

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