math fluxx

Math Fluxx is coming March 9th!

Are you fan of Fluxx? Do you know Fluxx? Either way, this post is for you!

All Looney Labs Games, the inventor of all of the Fluxx Card Games are chock full of fun, but did you know they are actually educational, too? Fluxx games encourage critical thinking, text analysis, and reading comprehension, and the foreign language versions are excellent to help learn another language or with ELL students. Chrononauts and Early American Chrononauts cover key events in US History and encourage deep cause-and-effect thinking. Mad Libs®: The Game enhances language studies, emphasizing parts of speech and vocabulary building. And don’t even get us started on all the education things you can do with Pyramid Arcade!

This means Looney Labs’ games are just perfect for integrating into classrooms – not just for play, but to help teach and support curriculum. From history to geometry to language studies to creative writing, our games have everything to make learning fun!

Adding to their Learning Theme, Looney Labs is about to release Math Fluxx: The Numerical Card Game With Ever-Changing Rules! Pre-Order at Family Fun Hobbies Now!

Math Fluxx is really all about the numbers. Players use positive integers (whole numbers) in their quest to achieve a very mathematical Goal. But it’s not just putting 4 and 2 together to achieve the 42 Goal (for example); Math Fluxx also features the Plan B Meta Rule. Plan B puts Special Victory Rules into play which give you a second way to win and require even more arithmetical acumen (ex. Plus Victory lets you win if your Keepers add up to the current Goal). With Math Fluxx, the fun is exponential! Math Fluxx will be available on March 9, and is the most numerical version of Fluxx ever. The Keepers are all numbers and the Goals are all number-based. Add to that some mega-math Meta Rules and you’ll actually have to do addition, multiplication, or a combination of elementary operations to match the Goal. With Math Fluxx, the fun is exponential!

It all begins with one basic rule, just like every other Fluxx theme: Draw one card, Play one card. You start with a hand of three cards… add the card you drew to your hand, and then choose one card to play, following the directions written on your chosen card. As cards are drawn and played from the deck, the rules of the game change from how many cards are drawn, played or even how many cards you can hold at the end of your turn. Winning is based on the Goal Card, but the Goal Card changes too, thus the game is always in “Fluxx”.

Players: 2-6
 Playtime: 5-30 minutes
Ages: 8-Adult
Watch Andrew and Kristen Looney play the first game of Math Fluxx below!
Watch the Math Fluxx Demo Here!
Pokemon League Cup

2017 Winter Pokémon League Cup

Family Fun Hobbies is excited to announce we will be hosting our First Pokémon League Cup!

January 21st, 2017

10:00 AM to 6:00 PM

Event Registration Time: 10:00 AM
Event Start Time: 11:00 AM

Location: Burlington Center Mall – 2501 Mt Holly Rd, Burlington, NJ 08016

Entry Fee: $15 entry fee

We are hosting the Family Fun Hobbies Winter League Cup at the Burlington Center Mall to make sure that we have enough room for all the players since space is limited in our store.
Prizes will be determined by the number of entrants.
The tournament will be held in the Standard format and Rounds will be 30 minute single games.

Family Fun Hobbies will be on-site with Pokemon products to purchase, so bring extra money!

 

Pokémon tournaments are live events that give you the opportunity to compete against other players in the Pokémon TCG. Pokémon tournaments take place worldwide and offer a competitive atmosphere where players can demonstrate their Pokémon gaming skills.

Tournaments take place year-round. To find out where you can compete in your area, use the event locator. If your search turns up nothing, keep checking back—new tournaments are added daily!

Most Pokémon tournaments are open to players of all skill levels. Additionally, most tournaments require no advance registration—all you need to do is show up with a valid Pokémon TCG deck.

To participate in a Pokémon tournament, you must be a player in good standing and abide by the Pokémon Tournament Rules and all other applicable event rules. Players who are found to be in violation of the rules of eligibility are subject to suspension from the Play! Pokémon program and to the loss of prizes, including, but not limited to, invitations and Travel Awards.

Most Pokémon Championship events are operated by independent Tournament Organizers. Please contact the Tournament Organizers for specific information about their venue or scheduling. The Tournament Organizer for our Winter League Cup is Michael Martin, 856-266-6377.

Information for Competitors

A player’s Pokémon TCG deck must comply with the Standard Format as outlined in the Pokémon Tournament Rules.

All players are expected to bring their Player ID card, if they have one. If they have not previously been given a Player ID, one can be obtained at the event.

Players should review the Pokémon Tournament Rules for more information about what to bring to an event.

Pokémon TCG League Cup tournaments are smaller events that give players an opportunity to earn Championship Points and practice their skills for larger competitions. The Pokémon TCG League Cup events are held throughout the year. To find times and locations of League Cup events in your area, click here.

Are there any requirements for attendance?

The Pokémon TCG League Cup events do not require an invitation or qualification. All players who have Trainer Club accounts and are in good standing with the Play! Pokémon rules are welcome to participate. Players need to bring their own 60-card deck. League Cup will use the Standard format.

 

For more information click below!

League Cup (TCG only)

aether pre release blog

Magic the Gathering – Aether Revolt Top 5

It’s a new year and a new Magic the Gathering set is on the horizon, and with the set fully released for viewing online players all over the world are weighing in on card quality, potential playability, and power level. With experts of all stripes making their opinion known the decision to add the opinion of our own prodigiously skilled Magic community was easily made – and the EDH / Commander format most played in the store certainly looks at this card pool as exceptionally interesting indeed.

For those who need a refresher; Commander (sometimes called EDH, or Elder Dragon Highlander) is a format of Magic utilizing a 100 card deck comprised of single copies of cardswithin a specific combination of colors designated by a Legendary Creature card who exists outside of your deck and is usually available to you at any time you could normally cast it (eliminating the variance of having to draw it). The set has been around for about tenyears and is popular enough that Wizards of the Coast releases yearly products to support it specifically, as well as incorporating cards in standard releases that fit in well. It is a casual, multi-player format that is widely regarded as the most inclusive and welcoming format to newer players.
So with that in mind, the Magic Community at Family Fun Hobbies (as polled and moderated by our resident EDH Guru / Assistant Manager Sean Breitenbach) presents for your consumption:

THE FIVE MOST EXCITING EDH CARDS FROM AETHER REVOLT

5. Sram, Senior Edificier
Every new set gives at least a few new options for Legendary Creatures to lead your deck, and Aether Revolt gave us a cycle of mono-colored legends of varying power levels. While Sram Senior Edificier isn’t the most powerful of the cycle, he’s by far the most exciting. Giving white decks the ability to actively draw cards issomething the color has been sorely lacking, making it a less attractive option to play. The card synergies well with the new and popular vehicle mechanic and will definitely be showing up in many lists to come.

MtG - Srams Senior Edificer

 

4. Trophy Mage
Trophy Mage is the latest in a cycle of blue creatures that allow the player to search their deck for an artifact card with a specific casting cost and put that card into their hand. What sets the Trophy Mage above the other cards in the cycle is the caveat that the artifact you search for has to have a casting cost of exactly 3 mana. This is literally DOZENS of relevant cards . . . the options are limitless, and having the ability to search your deck for exactly the answer you need on a creature that can serve as an attacking or blocking creature in addition to said tutoring is highly desirable.

 

MtG- Trophy Mage

3. Whir of Invention
Slightly better than tutoring a 3 mana cost artifact to your hand is literally the ability to search your deck for an artifact and put it directly into play – your only limit being how much mana you putinto the spell. An additional upside to the card is that you can use artifacts already in play to add to the amount of mana you pay into the spell, allowing bigger and better artifacts to come out and bolster your board. To top it all off, you can play the card at Instant speed – meaning at any point in the game, not just on your turn.

MtG - Whir of Invention

 

 

2. Rishar’s Expertise
Sean’s personal favorite card in the set (and narrowly missing the margin for number one on this list) is the green card in a cycle of Expertise cards that tie in to each of the new legendary mono-colored creatures of the set. Each of these spells has an effect that happens upon resolution of the spell and they then allow the caster to cast a spell from their hand without paying the mana cost of that spell – essentially giving the caster two spells for the price of one. The green card in the cycle allows the caster to draw cards equal to the highest power among creatures you control (which in Green decks can be pretty high indeed) and then cast a spell from their hand for free that costs five mana or less. It is entirely possible to draw 5 or more cards from this spell easily, and you then get to potentially cast one of those cardsFOR FREE. This takes two of the most powerful mechanics in Magic (drawing cards and reducing mana cost) and staples them together in one card.
MtG- Rishkars Expertise

1. Paradox Engine
It’s hard to describe the relative power level of this card without using other cards to give context. This card gives a player the potential to use creatures that tap for mana (either from their own rules text or other card effects) to fuel spells which will untap them again. You can then generate more mana, to cast more spells and untap again . . . and again . . . and again . . . ad infinitum. Infinite amounts of mana barely scratch the surface of what this card could do with different combinations of cards. Even something as simple as being able to attack and thenuntap your creatures to have blocking capabilities during your opponent’s turns . . . it’s so simple it’s elegant, and as a colorless artifact it can potentially fit in every deck without restrictions. It’s almost scary to think about from the perspective of veteran players, and with a Masterpiece edition of the card available as well as the regular version, this card will be highest up on the list of desired acquisitions from this set.

 

MtG - Paradox Eginems

 

If you are interested in seeing these cards before they are releaased, we have two full days of Pre-Release Tournaments in Store! You can find more information here: 

http://tiny.cc/AetherSaturday and  http://tiny.cc/AetherSundayaether revolt