Turn Dinner time into Conversation Time “WordTeasers®”
It’s a conversation dilemma that almost every parent has faced: How was school today? Fine. What did you do? Nothing. Getting more than a “yes,” “no,” or “fine” from a teenager at dinnertime can often be a challenge. But now there’s a solution. It’s called WordTeasers—a series of clever, table-top word games that get parents and their kids talking, laughing, and thinking—and learning something new at the same time.
For example, there’s WordTeasers: Funny Sayings—an amusing word game that challenges kids, their friends, and parents to answer funny or thought-provoking questions using well-known idioms (expressions whose meaning can’t be determined by the words themselves). Questions or commands—like, “Tell about something you do once in a blue moon”; “Who among your friends loves being in the limelight”; “Tell about a time you had egg on your face”—are designed not only to help upper elementary grade students learn these idiomatic expressions, but also to help fire up great conversations among kids and their bffs, their parents, their grandparents or just about anybody else who likes to laugh out loud.
The idea for this game came about one raining Saturday when Susan Flora, president and co-founder of the new educational game company, mentioned to her then 9-year-old that it was “raining cats and dogs.” Her son laughed, but then asked, “Did you just make that up?” Flora and her business partner realized that young kids simply didn’t know these strange expressions. “We decided there had to be a fun way to help kids learn these idioms while at the same time getting kids and their parents engaged in thoughtful conversations,” Flora said. Each WordTeasers: Funny Sayings Challenge Card includes a challenging question or statement on the front of the card, such as, “When was the last time you had to eat humble pie.” The back of the card includes the meaning of the idiomatic expression, as well as its often fascinating origin. For example, who would have guessed that “eat humble pie” came from the 15th century word umbles, which referred to the heart, liver, and other parts of animals? “Umbles were often used as ingredients for ‘pot pies,’” says Flora. “But this type of pie wasn’t the best food to serve to guests and so was often served with an apology. I’m sorry, sire, I only have umble pie to serve you.”
The game comes with numerous suggestions for play. Number of players? “The more the merrier,” says Flora. “Simply put the colorful and compact WordTeasers box on the dinner table or kitchen counter and draw out a few cards each night. You’ll be surprised how quickly the cards generate a lively discussion on a whole variety of topics.” Other products in the WordTeasers line include WordTeasers: SAT Vocabulary (for high school students studying for the SAT or ACT), WordTeasers: Junior (conversation starters with words students should know by the end of the 6th grade), WordTeasers: World Geography (a game of fascinating and little-known facts about countries and cultures around the world), and WordTeasers: American Heroes & Legends (a deck of conversation starters based on quotes from famous Americans). Each game comes in a colorful box that is compact and easily portable for family!
WordTeasers are now available at Family Fun Hobbies! We even have a few boxes open for you to try out!
We know what it’s like, being snowed-in can get monotonous, but have no fear Family Fun Hobbies is here!
With the impending storm, we wanted to give you some ideas to preemptively stop boredom beforeit starts with Seven Snowed-In Suggestions to keep you and yours sane.
1. Mad Libs – You remember how much fun you had, share it with your family. We have tons of different books in stock for every interest.
2. Forbidden Island/Forbidden Desert – In this 2-4 Player BoardGame, teams go on missions to claim four sacred treasures. The game stresses problem solving, strategic thinking and cooperation. Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss!For a quick video teaser click here. 30 minutes play time. Ages 10+
3. Dixit (and expansions) – There is an old saying that every picture tells a story. Live the truth of that saying in the game Dixit, in which lovingly crafted pictures shape stories that you tell. Winner of the 2010 Spiel des Jahres award for Game of the Year, Dixit can be played with three to six players, and is suitable for adults and children, family and friends, and anyone with whom you share a common language.
In this game of imagination and creative guesswork, players take turns playing the storyteller, telling a brief story based on a picture card. As the storyteller, you select a card from your hand, play it facedown, and speak a word, phrase, or sentence represented by the picture. The others play facedown the picture card fromtheir own hand which best represents, to them, what you’ve said. The cards are shuffled and revealed, and each player votes for the image that they think inspired the storyteller’s brief tale.
If all players correctly guess the storyteller’s card, everyone but the storyteller earns two points. If only a few players guess it, then they and the storyteller earn three points. In thatcase, every player, including the storyteller, earns a pointper vote that their card received so that the most imaginative matches between pictures and words are rewarded no matter who made them. 3-6 Players, Ages 8+.
4. Puzzles – We have them for all age ranges and all interests! Puzzles are an excellent activity for keeping your brain sharp. They challenge your dexterity, spatial reasoning, and logic. Even better, they work both sides of your brain simultaneously, something few other activities do. The creative side works to see the finished product, while the logical side works to fit the pieces. Plus, Puzzles are interactive. Your entire family can work on one puzzle together, creating valuable social interaction! Even better, puzzles don’t require electricity if the power goes out during the storm!
5. Happy Salmon – Who doesn’t love a card game which involves fish, high fives and fist bumps? Click here for a quick demo! Happy Salmon is the simple, fast-paced card game packed to the gills with high-fivin’, fin-flappin’ fun. Actions including the classic “High 5”, the unifying “Pound It”, the frantic “Switcheroo”, and the delightful “Happy Salmon” will leave players doubled over in laughter. With so many mini-celebrations built into the play, it’s the happiest game ever!
How to Play:
Everyone calls out the action shown on their top card.
When two players have a match, they celebrate by
performing that action together, then discard their top card.
The first player to match all of the cards in their deck wins!
6. AdultColoring Books – “In a very short time, coloring has proven surprisingly addictive for America’s stressed, anxious, and overworked. Therapeutic without being therapy, meditative without being meditation, creative without being creation, artsy without being art, the supposedly soothing activity has also become a big business—in 2015 alone, US sales of coloring books shot up from 1 to 12 million units.” – qz.com
We have a huge selection of coloring books in store to keep you occupied while the kids run amuck in the snow. Coloring also helps to reduce stress and anxiety! Who doesn’t love that?
7. Science Kits – Family Fun Hobbies has a huge selection of science kits from the short to the involved to cover many interests and age ranges. Kits are a great help for parents who teach their children at home by themselves and want to make the topics interesting or just to fill some time in an educational way. Science kits make use of real life investigations that help kids to think about what they have learnt and how to apply it when they go outside to discover, or while they are in the classroom. Overall, educational science kits will teach a child science concepts that they can apply to the world around them, and help them think outside the box. Teachers and parents find these kits very useful in educating their children because these kits help teach both the in-depth principles of science and the hand-on learning of science.
We hope you’ve enjoyed our Seven Snowed-In Suggestions for Family Fun!
Family Fun Hobbies is once again heading to the New York Toy Fair! So what does that mean?
114th North American International Toy Fair™ #TFNY is the largest toy, game, and youth product marketplace in the Western Hemisphere!
OWNER: Toy Industry Association
SHOW DATES: Saturday, February 18 9 a.m. – 6 p.m.
Sunday and Monday, February 19 and 20 9 a.m. – 6 p.m.
Tuesday, February 21 9 a.m. – 4 p.m.
WHERE: Jacob K. Javits Convention Center. New York, NY
PARTICIPATION: 1,126 total exhibitors from 31 countries
(Pre-registered as of February 2, 2017) 103 first-time exhibitors
11,000 registered buyers representing more than 4,000 of unique retail outlets
21 of the top 25 Toy Sellers representing the $26 billion domestic U.S. toy
This year, Toy Fair will attract more than 30,000 registrants (including nearly 13,000 retailers, wholesalers, importers, buying groups, and trade guests) from more than 100 countries.
EXHIBIT SPACE: 443,000 net square feet on-site at the Javits Convention Center
NYC is a playground this week! At the Javits Convention Center and across the city, more than 1,100 toy companies are showcasing the products that will be under the tree this Christmas to retailers only, it’s not open to the public!
As the largest toy show in the Western Hemisphere, Toy Fair is a massive celebration of play.
This year’s marketplace is bigger than ever. The show is the equivalent to more than seven football fields filled with creative, innovative, and skill-building toys and games!
Who comes to Toy Fair? There are more than 30,000 attendees from over 100 countries. That’s toy inventors and designers, manufacturers, toy buyers from retailers of all sizes, wholesalers, importers, entertainment executives, and more. If someone is connected to the toy industry, they are probably in town this week!
Toy Fair has a dedicated area for new exhibitors called the “Launch Pad.” It is a great place to see new up-and-coming toy inventors as well as international companies looking to expand their product to the U.S. Located in Hall 1E of the Javits Center, Toy Fair first-timers represent 17 countries including Belgium, Canada, France, Germany, Hong Kong, Japan, the UK, and Poland.
Toy Fair is important because play is important. Toys – which are the tools of play – promote the development of children’s cognitive, social, emotional, and fine and gross motor skills.
U.S. toy and game sales rose by 5 percent in 2016, according to NPD. This speaks to the innovation and creativity of the industry. Collectibles were a top contributor to the industry’s growth. Sales jumped 33 percent and represented 9 percent of the industry’s total dollars. Additionally, games and puzzles, dolls, and outdoor sports and toys were the top three performing super-categories, each posting double-digit sales growth in 2016 compared to 2015.
From board games and dolls to outdoor toys and e-connected playthings, the toy industry is churning out an incredibly diverse array of products for kids to play with!
A well-rounded day of play is important for families. There is room for both traditional toys and digital playthings to help round out the play experience.
Based on data provided by The NPD Group and/or the U.S. Department of Commerce
In the United States:
o The average price of a toy is around $10.
o The estimated three billion units sold across the nation each year generate approximately $26 billion in direct toy sales.
o 2016 ended with a 5 percent increase in overall U.S. toy sales, according to The NPD Group. Growth categories included: games and puzzles (+18%), dolls (+10%), outdoor and sports toys (+10%), plush (+6%), infant and toddler preschool toys (+3%), youth electronics (+3%), and vehicles (+1%).
o Interesting to note: Collectibles were a top contributor to the industry’s 2016 growth, with sales growing 33 percent to reach $1.8 billion. Collectibles represented 9 percent of total toy industry dollars. Among NPD super-categories, outdoor sports and toys had the largest dollar amount increase at $328 million.
What does this all mean to you, our customers?
It’s pretty simple really. It means that when you shop with Family Fun Hobbies, you are helping to grow this amazing industry of toys and games. You are helping a small, local business and you are part of a growing trend! To get you involved Katrina and Rob will be posting pictures, updates, videos, surveys….whatever they have time for, to our Facebook and Twitter accounts! We NEED your input so that we are focusing the store in the direction you want it go. As a reward for your help, we will give away all of the #TFNY SWAG we get via random drawing. You just have to interact with us to be entered!
As another reward, we are making room on our shelves for all of the new products. Keep an eye out for in-store sales. Right now all 4M Science and Craft Kits are Buy 2, Get 1 FREE!!!
Have you started to think of your upcoming Science Fair Experiment? We can help you ideas and parts. All 4M science kits are on sale buy 2 get 1 free through March 4, 2017 to help with that!
Today, however we are talking about inspiration. Do you needs some? How about trying the Board Game Legendary Inventors by Asomdee?
Over the course of human history, curious and cunning men and women have explored the limits of science, technology, philosophy, and more. Exciting discoveries and brilliant new inventions have the capability to alter the landscape of humanity into the far reaches of the future. These intellectual pioneers have organized across time into teams of sorts, combining their talents in an effort to more effectively create new inventions. Which of these teams will be known throughout history as Legendary Inventors?
Calling all mathematicians, chemists, mechanics, and physicists! Innovative experts are needed to push the boundaries of human discovery and create useful inventions to carry us into the future. Now you and your friends can lead a team of some of history’s greatest minds to glory as you create historically significant inventions to advance humanity.
In Legendary Inventors, a game for two to five players, you are in charge of a team of four inventors of great renown. Direct your team to complete magnificent new inventions to gain rewards and notoriety, and help your inventors achieve even greater inventive feats by pushing them to gain more knowledge and broaden their skills.
Rival teams must collaborate to complete new inventions, but will compete to patent or acquire as many completed inventions as possible to earn victory points. As more and more inventions are completed, these discoveries build on each other and enable increasingly more complex and advanced inventions to be thought up and constructed. This is symbolized by Ages, the three phases of a game of Legendary Inventors. The player leading the team with the most victory points at the end of the third Age is the winner, and will go down in history as Legendary Inventors.
You and your team of inventors will shape history as you complete progressively more complex inventions. Legendary Inventors is easy to learn and quick to set up, so you and your friends will be scrambling to patent your newfangled creations in no time.
Legendary Inventors will provide experiment, inventor and idea inspirations to the young and old. Available at Family Fun Hobbies now! Ages 10+. 2-5 Players. 40 Minutes Play Time.
Klank! Has quickly become very popular at Family Fun Hobbies. This deck building meets board game meets dungeon crawl game appeals to many people (including me, Katrina) for various reasons, but all agree it’s a lot of fun!
Burgle your way to adventure in Clank!, the new deck-building board game.
Sneak into an angry dragon’s mountain lair to steal precious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow.
Be quick and be quiet. One false-step and — CLANK! Each careless sound draws the attention of the dragon, and each artifact stolen increases its rage. You can only enjoy your plunder if you make it out of the depths alive! Number of Players: 2-4.
For Ages: 13. Playing Time: 60 Minutes
The first time we opened the box it screamed “expansion is coming”. There’s room in the box, it was obvious. Well today, Renegade Games announces, yes Clank! is getting that expansion!
Coming March 2017! Clank! Sunken Treasures
The challenge to prove your thieving skills has moved to new environments. You’d better know how to swim, as several rooms you’ll face have been completely flooded with water. Plus, of course, there’s always an angry dragon to avoid…
Clank! Sunken Treasures is an expansion for Clank! A Deck Building Adventure. Players will explore two partially flooded maps with new Dungeon Deck cards, a new persistent monster to defeat, new environmental challenges, and more as they venture in the watery depths! Requires Clank! A Deck-Building Adventure to play. Number of Players: 2-4. For Ages: 13+.
Playing Time: 60 Minutes
Are you fan of Fluxx? Do you know Fluxx? Either way, this post is for you!
All Looney Labs Games, the inventor of all of the Fluxx Card Games are chock full of fun, but did you know they are actually educational, too? Fluxx games encourage critical thinking, text analysis, and reading comprehension, and the foreign language versions are excellent to help learn another language or with ELL students. Chrononauts and Early American Chrononauts cover key events in US History and encourage deep cause-and-effect thinking. Mad Libs®: The Game enhances language studies, emphasizing parts of speech and vocabulary building. And don’t even get us started on all the education things you can do with Pyramid Arcade!
This means Looney Labs’ games are just perfect for integrating into classrooms – not just for play, but to help teach and support curriculum. From history to geometry to language studies to creative writing, our games have everything to make learning fun!
Adding to their Learning Theme, Looney Labs is about to release Math Fluxx: The Numerical Card Game With Ever-Changing Rules! Pre-Order at Family Fun Hobbies Now!
Math Fluxx is really all about the numbers. Players use positive integers (whole numbers) in their quest to achieve a very mathematical Goal. But it’s not just putting 4 and 2 together to achieve the 42 Goal (for example); Math Fluxx also features the Plan B Meta Rule. Plan B puts Special Victory Rules into play which give you a second way to win and require even more arithmetical acumen (ex. Plus Victory lets you win if your Keepers add up to the current Goal). With Math Fluxx, the fun is exponential! Math Fluxx will be available on March 9, and is the most numerical version of Fluxx ever. The Keepers are all numbers and the Goals are all number-based. Add to that some mega-math Meta Rules and you’ll actually have to do addition, multiplication, or a combination of elementary operations to match the Goal. With Math Fluxx, the fun is exponential!
It all begins with one basic rule, just like every other Fluxx theme: Draw one card, Play one card. You start with a hand of three cards… add the card you drew to your hand, and then choose one card to play, following the directions written on your chosen card. As cards are drawn and played from the deck, the rules of the game change from how many cards are drawn, played or even how many cards you can hold at the end of your turn. Winning is based on the Goal Card, but the Goal Card changes too, thus the game is always in “Fluxx”.
Playtime: 5-30 minutes
Watch Andrew and Kristen Looney play the first game of Math Fluxx below!
Let’s face it, sometimes you just want to play a game with your significant other, or you just don’t have 4 people available for a larger player game. To celebrate Valentine’s Day, here are some games you can play with just 2 players!
1. Star Realms – Star Realms is a basic two-player deck building game set in a distant future where different races battle over resources. To win, you need to build up your fleet of bases and starships until you have enough power to wipe out your opponent. Similar to other deck building games, you want to try to obtain cards that work well together; and in Star Realms, that means getting cards that are from the same faction. Cards can be purchased using “trade” points and players attack each others “authority” points using “combat” points. The first player to reduce their opponent authority points to zero is declared the winner and supreme ruler of space.
2. Patchwork – A light, two-player game about quilting from the designer best known for the heavy serf farming epic Agricola, the heavy Frisian farming epic Fields of Arle, and the heavy dwarf farming epic Caverna? Yep…and we love it!
Patchwork is a two-player game about picking up fabric pieces and assembling them, Tetris-like, onto your personal square game board while simultaneously trying to maximize the number of “buttons” that these pieces deposit in your personal treasury. The game uses a wonderful circular movement mechanic to ensure that on each turn, players have a choice of just three fabric pieces—but that these three change constantly.
The rules can be explained in a couple of minutes, the game play is quick (20 minutes) and non-confrontational, and play is
smooth and engaging. Quilt away!
3. Hive – Hive is “like chess but with bugs—and no board.” Depending on your entomological proclivities, that may sound amazing or like an idea worthy of being squashed. But if you’re in the former camp, give Hive a chance; it’s a winning two-player-only game that’s compact enough to be played at a cafe and short enough to break out when you have just a few minutes of downtime.
In Hive, each side, white and black, must protect its queen bee while simultaneously moving to encircle the opposing queen. The “board” is simply any flat surface; pieces are placed in alternating turns, with each hex-shaped slabs growing the “hive” in organic fashion. Different pieces show different insects, and each kind of bug moves differently—worker ants can move at will around the edges of the hive, while beetles can clamber up and over other pieces—so the hive morphs constantly. Play itself has only a few simple rules about unit placement and movement, which are easily mastered even by many children.
4. Lost Cities – Who will discover the ancient civilizations? Two explorers embark on research journeys to remote corners of the world: the Himalayan mountains, the Central American rainforest, the Egyptian desert, a mysterious volcano, and the bottom of the sea. As the cards are played, the expedition routes take shape and the explorers earn points. The most daring adventurers make bets on the success of their expeditions. The explorer with the highest score after three rounds of expeditions wins. The rules of the game are simple, but beware: The lost cities hold many unseen mysteries!
5. Carcassonne – In Carcassonne, players build the area surrounding this impressive city, one tile at a time. They then place a follower on fields, cities, roads or monasteries in order to score as many points as possible. These followers will become knights, monks, farmers and thieves, depending on where they are placed. No matter their function, the player who will most cleverly use their followers will win the game.
6. Splendor – It is the renaissance. Fine art is in demand and wealthy nobles are looking to spend their family’s coin. You, a rich merchant, are only too happy to take advantage of these fine folks. You will use your resources to acquire mines, transportation methods and artisans who can turn these raw gems into profitable jewels. Splendor is, at its heart, an engine building game. The main focus of the game will be acquiring development cards by spending your gems (chips). Every card you buy makes it easier to acquire future cards and may also provide you with prestige points (victory points). The key is that these purchased cards allow players to buy subsequent development cards for a lesser cost. Be the first player to 15 prestige points to win.
7. Lanterns: The Harvest Festival – The harvest is in, the workers are fed, and now it’s time to celebrate! Players act as artisans decorating the palace lake with floating lanterns in preparation for the annual harvest festival.
On a turn, a player places a tile depicting various color arrangements, and every player receives lantern cards based on the tile placed. Players dedicate sets of lantern cards to gain honor and favor. We love how visually beautiful this game is. While simple in rules, this game is full of strategy!
8. Castellan – Two players work together to build a castle. Wall and tower pieces link to form courtyards. The player who finishes a courtyard claims it with a Keep.
Your cards determine what pieces you get each turn . . . but you decide where to put them. If you’re clever, the pieces played by your opponent can end up scoring for you!
Castellan includes 108 detailed castle pieces and 28 cards, and plays in less than an hour. If you combine red/blue and green/yellow Castellan sets, you can play with three or four players.
9. World’s Fair1893 – The World’s Fair of 1893 showcased many great achievements in science, technology, culture, and entertainment. Acting as an organizer of the fair, send out your supporters to gain favor with influential people and secure the grand exhibits that will be put on display. World’s Fair 1893 is an area majority and set collection game for 2-4 players that plays in about 40 minutes. On your turn, you send a supporter to one of the fives areas and collect all the cards next to it. Choose carefully to collect the cards you need and also beat out your opponents for control in the various areas:
The main exhibit cards could earn you the most points, but only if you have the supporters you need in the matching area to get the exhibits approved into the fair.
Favors from the influential figure cards will increase your supporters in the areas and help you approve the exhibits you’ve already collected.
The Midway ticket cards for the fun and profitable attractions score you a small number of points and move the game forward.
10. Love Letter – Love Letter is a game of risk, deduction, and luck, for 2–4 players. Designed by Seiji Kanai, the game features incredibly simple rules that create dynamic and exciting player interactions. Players attempt to deliver their love letter into the Princess’s hands while keeping other players’ letters away. Powerful cards lead to early gains, but make you a target. Rely on weaker cards for too long and your letter may be tossed in the fire!
There are currently nine releases in the Love Letter series!
Which came first, the first appearance of Frankenstein’s monster or the battle between Blackbeard and the HMS Pearl? When did humans first develop agriculture? Think you know? Then you might enjoy Timeline, a fun and quick card game that’s all about getting your dates in a row.
At a Glance: Timeline is a card game available in a number of different themes but each with the same basic principal–placing the events or items on the cards into chronological order. The different Timeline sets can be played individually or merged with one another to create customizable games. Some of the currently available sets include:
Science and Discoveries
Music and Cinema
Each Timeline tin contains:
110 cards, each depicting an event or item
How to Play:
The game is incredibly simple to play, although this doesn’t mean it is easy to win. Each player is dealt four cards, date side down. They then take it turns to create a timeline in the center of the table by guessing where in the existing line of cards their card will fit.
You know that Lindbergh didn’t cross the Atlantic until after the airplane was invented, but did he cross it before or after the Red Sox traded Babe Ruth? The diving suit was surely invented after the catapult, right? But was it invented before or after the invention of the microscope?
These are the sort of questions you’ll ask yourself whenever you play one of the games in the Timeline series. Each turn, you’ll try to place a card from your hand into the correct position on the ever-growing timeline. If you play the card correctly, you have one less card in front of you. If you play the card incorrectly, you must replace it in your hand with a new card. If you’re the only player in a game round who can correctly play your last card, you win!
It’s relatively easy to make your early plays, when you can simply decide whether or not you would place the Founding of the Knights Templar before or after the The Invention of the Portable Phone. Your decisions become increasingly challenging as the game continues and the timeline begins to fill out.
Whenever you play a card in Timeline, you place it on the table in tangible relation to the other cards in play. For example, if you believe the invention of garbage bags occurred before the invention of satellites, you would place The Invention of Garbage Bags card to the left of The Invention of Satellites card. On the other hand, if you thought the invention of garbage bags took place later, you would place its card to the right of The Invention of Satellites card.
Now here’s the real brilliance of Timeline, you can mix sets! Since all the different Timeline games utilize the same mechanics, you can mix two or more sets of cards to multiply the possibilities and enjoyment of your games.
Your Journey Through Time Begins
No matter where your journeys through time begin, nor which topics you cover, you’ll find that the Timeline series is easily one of the most entertaining, accessible, and educational trivia games available!
Timeline plays in 15+ minutes, for 2-8 players aged 10+
We think this is a fun game which requires some knowledge and strategy. The ability to mix decks creates endless Timelines to fill in, making it highly replayable.
Competitive Magic: the Gathering can often be a stark contrast to what the vast majority of Magic players are used to. Large scale tournaments post attendance numbers in the thousands, and some players make their living traveling the tournament circuit every weekend and playing the most powerful decks comprised of the most powerful cards. And with the ever-increasing availability of information online, the results from these tournaments are often available within moments of the conclusion, complete alongside with deck lists, commentary, and breakdowns from pro-players and spectators alike. As always, patterns begin to emerge and become clear. Newer players aspiring to turn their hobby into a means of income will take note of decks that win and the cards used, then build the same decks in the hopes of putting up similar results. If enough players do the same thing, the focus of the game shifts to compensate for it – until invariably large tournaments become almost routine in their results, with the top decks in each event often being the same in a series of decks. This sounds dour, but oftentimes there are many popular decks and plenty of variance in the format. Other times it can take a lot of the fun out of the game though.
The beauty of the way the Standard MTG format is set up is that cards continually rotate in and out as time goes on so EVENTUALLY the decks are forced to change. Rarely is there ever an issue in that respect that time and the influx of new cards doesn’t correct. However, sometimes a card gets printed that is simply overpowered beyond the game’s ability to self-regulate. At those times the tournaments become irrevocably skewed towards those decks. Content put out from secondary markets and venues reflect this bias as well, and the price of single copies of the cards in those decks increase often beyond what is reasonable for even the more hardcore fans of the game. In these instances, the developers of the game will often try to release cards to counteract the card, though sometimes these interactions aren’t apparent or combinations of cards already existing make these remedies ineffective. In these rare cases Wizards of the Coast steps in and will ban the use of the card from competitive play. To put things in perspective, this is very rare. As long as the game has been in existence (since 1993) it has only happened seven times – now eight, as Wizards has banned not one but three cards from standard format. Bloggers and pundits of the game have been weighing in on the bans every day since they were announced, and opinions fall on all sides of the issue.
But what does this mean to the casual fan of the game? By and large we focus on a more casual crowd here at Family Fun Hobbies, so what happens at large tournaments probably might not matter much to you when you and your friends sit down to play here. It comes down to finance; supply and demand – now these cards are in less demand. Competitive players will no longer be needing these previously expensive and powerful cards. Those who have them will begin to sell and trade them at lower prices, and the singles market will flood with copies. Casual players will be able to acquire copies at lower and more reasonable prices, though their play will be limited to casual playgroups.
For a more in-depth discussion and fulled list of Banned and Restricted Cards Click Here! To learn more about Magic the Gathering in general Click Here!
Family Fun Hobbies is pleased to announce our Birthday/Gift Registry. Simply fill out the form below (we can help) and ask a Sales Associate to keep it on file for you. We will contact your family and friends to let them know you have a registry with us and let them know they can shop for you from it.
Your list will remain on file 3 months past your event date for those procrastinators in your life!